<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7470916364063845648</id><updated>2011-09-09T04:41:17.513+09:30</updated><title type='text'>Jayd's Fire</title><subtitle type='html'>Full of firey magey goodness... and pure priestly holiness!</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://jaydsfire.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://jaydsfire.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Jayd</name><uri>http://www.blogger.com/profile/11947329806731019067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_pKpHOCa2NGE/TE0xgXKuBVI/AAAAAAAAAA8/dj_RjV7IKwE/S220/jaydsfirejpg.JPG'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>24</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7470916364063845648.post-4410202694356587591</id><published>2011-02-10T14:03:00.000+10:30</published><updated>2011-02-10T14:03:13.844+10:30</updated><title type='text'>If I Was a GM: An Interesting Look At Raid Personalities</title><content type='html'>I've had a few days off work recently and have consequently found myself getting bored quite a bit. Turns out a day takes a long time when you don't have much to do. I've been looking for new blogs to read and in my searches I came across the &lt;a href="http://www.worldofmatticus.com/"&gt;World of Matticus&lt;/a&gt;. I'm sure I've read this blog before; in fact, I know it's a pretty big, well-known one. After having a quick read of the &lt;a href="http://www.worldofmatticus.com/2011/02/05/tough-call-time-vs-talent/"&gt;Tough Call&lt;/a&gt; post this week though, I'll definitely be adding this blog to my bookmarks again. I have no idea why I took it off in the first place.&lt;br /&gt;&lt;br /&gt;The author, Viktory, has an intriguing take on how to classify raiders into three different types: those with natural ability, those who have to (and do) work hard, and "trained noobs". Follow the link above to have a read of it; and it's worth reading the comments too, for clarification purposes.&lt;br /&gt;&lt;br /&gt;The reason I found this post so intriguing is firstly because I have known and raided with at least one person who matches each of those descriptions. In fact, I would bet most people have. If you're going to broadly classify raiders, this seems like a pretty accurate way to do it. Obviously there are plenty of mitigating circumstances that will mean someone doesn't fit into any of these categories. And of course, there are many reasons why stereotyping people is bad. This is the second reason I found this such an interesting topic.&lt;br /&gt;&lt;br /&gt;I've met only one Native Speaker in my raiding past. This was a mage whom I raided with when I was also playing my mage, in one of the high-end guilds I've been a part of. This mage &lt;i&gt;always&lt;/i&gt; topped damage meters. Every. Single. Fight. Without fail. And without pulling agro. It didn't matter if we had to constantly move during the fight, or if he had to respec to frost for utility, or even if it was his very first attempt at a boss he had never seen before. He always knew how to get the best out of his mage. I was constantly in awe of him, and so grateful that he was a nice guy and happy to help out his fellow mages. If we were pulling sub-par dps on a fight, seeing this guy top the meters as usual encouraged us to do better. This guy was a huge asset to the guild.&lt;br /&gt;&lt;br /&gt;I have known many Fluent Professionals over the years, and many Trained Noobs. Back when I was raiding fulltime I would consider myself to be a Fluent Professional. I had some natural talent, but nothing approaching the Native Speaker. I had to work hard and practise to do well. Many of my friends and fellow raiders were the same, and they were always the backbone of the guild. The hard work we all put in kept our guilds running smoothly.&lt;br /&gt;&lt;br /&gt;The Trained Noobs, however, were like the dead weights dragging us down. They were the ones that did what you told them to do fine, and pulled okay dps or did okay heals, but as soon as something didn't go according to plan they would collapse under the pressure. They didn't really understand what they were doing, so as soon as they had to go beyond their routine they were lost. I agree with Viktory when he says people like this need to be carefully weeded out of any raiding guild looking to be successful.&lt;br /&gt;&lt;br /&gt;However, this is not to say that every "Trained Noob" is an idiot and should be written off; here is where the whole stereotyping-is-bad thing (and the whole elitism thing) comes in. Plenty of people that could be lumped in under this description are also the ones who will be endlessly loyal to your guild and work their arses off for it every day. Sure, you might have to spend an extra 10 min explaining things to them and maybe wipe a couple extra times while they learn the fight, but you would never have been able to provide consumables to the whole raid were it not for their hours of herbing.&lt;br /&gt;&lt;br /&gt;It's hard to make a raid. I've only done it a few times in my life, and I've found it difficult to choose who to take along. There are quite a few people who are arseholes but do their jobs really really well, or lovely people who always mess up. It's hard to decide whether you want a successful, but probably less fun, raid, or a really fun, less successful raid.&lt;br /&gt;&lt;br /&gt;I actually think if I were a GM making a guild raid it would make it easier than someone trying to get a pug raid (or a casual raid) going. That way, I would be able to choose the people who would provide for the best &lt;i&gt;long-term&lt;/i&gt; experience for the guild. Who's to say those Trained Noobs won't turn into Fluent Professionals if you put the time and effort in to helping them?&lt;br /&gt;&lt;br /&gt;So in conclusion: this was a great post. Really interesting, and got me thinking. But... I disagree with it. You just can't classify people that easily. And if you do try and set up your guild raids that way, you're almost certainly losing out.&lt;br /&gt;&lt;br /&gt;The nostalgia was nice though. :)&lt;br /&gt;&lt;br /&gt;&lt;3 Jayd&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7470916364063845648-4410202694356587591?l=jaydsfire.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jaydsfire.blogspot.com/feeds/4410202694356587591/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaydsfire.blogspot.com/2011/02/if-i-was-gm-interesting-look-at-raid.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/4410202694356587591'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/4410202694356587591'/><link rel='alternate' type='text/html' href='http://jaydsfire.blogspot.com/2011/02/if-i-was-gm-interesting-look-at-raid.html' title='If I Was a GM: An Interesting Look At Raid Personalities'/><author><name>Jayd</name><uri>http://www.blogger.com/profile/11947329806731019067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_pKpHOCa2NGE/TE0xgXKuBVI/AAAAAAAAAA8/dj_RjV7IKwE/S220/jaydsfirejpg.JPG'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7470916364063845648.post-2867185128321518701</id><published>2011-02-08T08:17:00.000+10:30</published><updated>2011-02-08T08:17:31.652+10:30</updated><title type='text'>The LFD Tool Still Needs Work (Or The Most Fun PuG EVER)</title><content type='html'>Yesterday my boyfriend and I decided to run a couple of random dungeons with our lowbies. We've been levelling using the LFD tool for a couple of days and because we have the Recruit-A-Friend bonus and he tanks, meaning we get instant dungeons, we've been dinging like mad. 25 levels in two days, it's insane. Brilliant fun, but insane.&lt;br /&gt;&lt;br /&gt;Yesterday, though, the rhythmn stopped for about an hour while we attempted one particular dungeon.&lt;br /&gt;&lt;br /&gt;It was the ogre bit of Dire Maul, Gordok Commons, and we materialised next to another hunter, a priest, and a mage. We grabbed our quests and my bf and I said hi (to no response, of course, but that's par for the course so didn't bother us), and without further ado the hunter pulled.&lt;br /&gt;&lt;br /&gt;Oh yay, I thought to myself, we've got a huntard. Used to this sort of thing, my bf grabbed the mob off the hunter's pet and tanked away. The mob went down, and we all moved down the ramp to the next pull which was a group of three. The hunter pulled again, and of course, completely lost control of all the mobs. One ogre started eating the mage so I set my pet to Growl and grabbed it off him, while my bf ran after the other two mobs.&lt;br /&gt;&lt;br /&gt;Instead of feigning death, however, the hunter continued to try and tank with his pet. And the priest healed them both, to the exclusion of my bf - the tank - who died. And was then told by the hunter that he was a crappy tank. At this point the mage left (I don't blame him). In retrospect, perhaps we should have done the same, but we were a bit annoyed.&lt;br /&gt;&lt;br /&gt;I responded, blaming the hunter who had pulled, who then came back with something along the lines of 'well the tank should be able to hold agro and me and the priest duo dungeons all the time.' This, of course, started an argument. Finally we agreed to continue as normal, and moved on to the boss.&lt;br /&gt;&lt;br /&gt;Again, the hunter pulled. My bf grabbed it off him &lt;i&gt;again&lt;/i&gt;. And the priest completely refused to heal him. My bf healed himself like mad but ended up dying anyway. The boss went down after being bounced around between all of us because the pet couldn't keep agro. When we called the priest on not healing the tank, he had the gall to say that he &lt;i&gt;was&lt;/i&gt; healing the tank because the tank is defined as the one who has agro and the hunter's pet had agro. So he had been healing the hunter and his pet.&lt;br /&gt;&lt;br /&gt;We had had enough. Thoroughly pissed off by these idiots, we decided that if they wanted to duo the instance, fine. They could duo the instance. And we would be happy with the free xp they gave us. We calmly sat down within range of xp but out of range of any agro dumps, and waited.&lt;br /&gt;&lt;br /&gt;This seemed to perplex the two idiots - let's call them Dumb and Dumber for the sake of convenience (if not originality). Dumb and Dumber wanted to know what was going on, so we explained that if they'd like to duo the instance they could go right ahead and we would be happy with our free xp. Predictably, they didn't like this idea, and started trying to provoke us. Apparently we were noobs and didn't understand that they were doing it right. We happily sat there, silent for the most part (although we did make fun of their English at some point - apparently I needed to work on my "grammer").&lt;br /&gt;&lt;br /&gt;Eventually Dumb and Dumber decided to try to duo the next mobs - a pair of ogres. We sat back and watched as predictably the pet couldn't tank both of them. After the pet was eaten, the ogres killed the priest and then went after the hunter, who feigned and they reset. At this point Dumb and Dumber must have finally realised that they couldn't duo the place after all, and started trying to requeue us.&lt;br /&gt;&lt;br /&gt;We were way beyond being diplomatic at this point - and we knew that as soon as they brought in another member it would be a 50/50 chance of us getting kicked rather than them - so we continually declined. Yes, after all the griefing &lt;i&gt;they&lt;/i&gt; had done, we finally gave in and griefed back. We sat there calmly, silently, watching as they tried to provoke us by throwing insults at party chat. All of us knew we were at a stalemate, and it would be either them or us before the dungeon could continue.&lt;br /&gt;&lt;br /&gt;Before you say anything, yes, I know, we were also in the wrong here. We should not have griefed back. We should have taken the high road, left Dumb and Dumber to their own devices and queued for another group. But there is something deep down inside of me that &lt;i&gt;refuses&lt;/i&gt; to let the bad guys win without a fight.&lt;br /&gt;&lt;br /&gt;Finally we realised that griefing was getting us nowhere. We were having fun wasting these idiots' time and getting a little revenge for their arse-hattery but we knew it couldn't go on forever. Besides, we had more dungeons to do. So when they tried to requeue us again, we agreed, knowing we'd have a 50/50 chance of getting booted. As soon as the new person came in, we attempted to vote-kick the priest for refusing to heal the tank. This failed. The priest then attempted to vote-kick my bf, which also failed. We explained our reasoning to the new person in party chat, explained what had happened, and tried v-kicking again, but it still failed. The new person told us he just wanted to get on with it, which we agreed with, but the next time Dumb and Dumber tried to kick my bf, it succeeded. I shrugged to myself, wished the new guy luck, and left the party.&lt;br /&gt;&lt;br /&gt;What have I learned from my experiences? Well, not much. It was really just another day in Wow. You get your good pugs, and you also get your bad pugs. We had had a good run. We were bound to get some bad apples sooner or later. And really, I enjoyed the experience. Sure, we could have run another dungeon in the time we were getting to know Dumb and Dumber but would it have been as fun? I doubt it!&lt;br /&gt;&lt;br /&gt;Nope, no lessons here. Just a bit of fun and a good Wow war story.&lt;br /&gt;&lt;br /&gt;&lt;3 Jayd&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7470916364063845648-2867185128321518701?l=jaydsfire.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jaydsfire.blogspot.com/feeds/2867185128321518701/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaydsfire.blogspot.com/2011/02/lfd-tool-still-needs-work-or-most-fun.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/2867185128321518701'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/2867185128321518701'/><link rel='alternate' type='text/html' href='http://jaydsfire.blogspot.com/2011/02/lfd-tool-still-needs-work-or-most-fun.html' title='The LFD Tool Still Needs Work (Or The Most Fun PuG EVER)'/><author><name>Jayd</name><uri>http://www.blogger.com/profile/11947329806731019067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_pKpHOCa2NGE/TE0xgXKuBVI/AAAAAAAAAA8/dj_RjV7IKwE/S220/jaydsfirejpg.JPG'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7470916364063845648.post-4150033575120402123</id><published>2011-01-27T15:48:00.000+10:30</published><updated>2011-01-27T15:48:20.763+10:30</updated><title type='text'>Wow for Kiddies</title><content type='html'>Many people have been saying it. I didn't understand at first, but now I really, really do.&lt;br /&gt;&lt;br /&gt;Cata is a kids' game.&lt;br /&gt;&lt;br /&gt;Well... not all of it. I should really say, &lt;i&gt;parts&lt;/i&gt; of Cata are like a kids' game. I stepped into Vash'jir for the first time today with my Level 82 priest (bf and I are levelling in Hyjal so I couldn't go there without him) and found myself in Finding Nemo. Although, I have yet to find Nemo (I have no doubt I will).&lt;br /&gt;&lt;br /&gt;I was told to head off on an underwater adventure, where I could magically breathe like a fish and sprint speedily around on the ocean floor. I had to search for treasure, collect gear for the big bad Alliance troops and save my friends from drowning. And I got given a &lt;i&gt;cooooool&lt;/i&gt; seahorse to ride around on.&lt;br /&gt;&lt;br /&gt;...oh, wait, you thought I was being sarcastic?&lt;br /&gt;&lt;br /&gt;Nope! I love it. It's so easy and fun, and I'm constantly giggling with glee at the fun quests I have to do. The XP just keeps coming. I'm progressing fast and getting heaps of greens to gear up with and DE, and did I mention having fun? What more could I want for the first few levels of a new expansion, after being so bored and frustrated with the game for so long?&lt;br /&gt;&lt;br /&gt;Challenge, I hear you say! Yes, I want a challenge. But having already levelled my mage to 85, I know that's coming in Twilight Highlands. And after I've been primed not to expect things to come so easily as they did going from 80-83, I'll have heroics and raids to go on to.&lt;br /&gt;&lt;br /&gt;Kudos, Blizzard, nice job!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7470916364063845648-4150033575120402123?l=jaydsfire.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jaydsfire.blogspot.com/feeds/4150033575120402123/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaydsfire.blogspot.com/2011/01/wow-for-kiddies.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/4150033575120402123'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/4150033575120402123'/><link rel='alternate' type='text/html' href='http://jaydsfire.blogspot.com/2011/01/wow-for-kiddies.html' title='Wow for Kiddies'/><author><name>Jayd</name><uri>http://www.blogger.com/profile/11947329806731019067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_pKpHOCa2NGE/TE0xgXKuBVI/AAAAAAAAAA8/dj_RjV7IKwE/S220/jaydsfirejpg.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7470916364063845648.post-3115588850736434157</id><published>2011-01-24T16:54:00.000+10:30</published><updated>2011-01-24T16:54:07.352+10:30</updated><title type='text'>I Don't Even Know Where To Begin.</title><content type='html'>&lt;a href="http://www.wolfsheadonline.com/?p=5347#d668c"&gt;This guy thinks Cata is the worst expansion ever.&lt;/a&gt; Not just for Wow, but for all MMOs. Ever.&lt;br /&gt;&lt;br /&gt;Have a read of that - and before you scream TROLL!!! let me just say... no kidding. I would call this one of the trolliest trolls in trolling trollness. Trollity.&lt;br /&gt;&lt;br /&gt;But, because I like having a vent sometimes, I'm going to gleefully jump right on that bandwagon.&lt;br /&gt;&lt;br /&gt;The first point this guy makes is that &lt;b&gt;apparently levels 1-85 are completely devoid of any challenge or intensity. Oh, and apparently mob density has been reduced to almost nothing and they take absolutely no skill to kill.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Okay, well I'm going to have to read a bit further through his post (I'm writing this as I read) to find out whether he has any points that indicate whether he's actually played or not. Levels 1-82, yes, I completely agree. There's absolutely no challenge there (barring playing a healer around levels 20-30). There is a whole lot of fun with the redesigned zones and questing, but no challenge or intensity.&lt;br /&gt;&lt;br /&gt;However, around level 82-83, it starts getting hard. When you're questing by yourself you can't just jump in and start killing, you need to start to think a bit. Where am I standing? Are there any other mobs around that could agro onto me? If there are, do I have my sheep/hex/stun up and a pot handy? The respawn rates are very high at the moment - will the mob I just killed respawn on top of me, and if it does am I prepared for it?&lt;br /&gt;&lt;br /&gt;Perhaps this is just because I've only played clothies past 80 (although reading through the blogosphere and watching my bf level his druid would beg to differ), but this, I believe, is called a challenge. Finally you need to lift up your face from your keyboard where it had been comfortably rolling and pay attention as you play. And as for intensity, really, that is in the eye of the beholder (player?). If you have mobs repeatedly spawn on top of you, have to throw in a couple of cooldowns, a pot, some lucky kiting, and manage to kill all 5 of them while ending up on about 20 health (yes, that has happened to me, although probably due to my own bad positioning), it is a bit intense (and fun!).&lt;br /&gt;&lt;br /&gt;Next: &lt;b&gt;apparently the dungeon finder has completely removed all notion of community and camaraderie from the game.&lt;/b&gt; I know this statement comes about a year too late, but I'll respond anyway.&lt;br /&gt;&lt;br /&gt;I would agree with this, but only to a certain extent. You no longer need to be in a guild to find a dungeon group, which means you don't have to go to the effort of fitting in and making friends, living through wipes together and learning how the dungeons work. However, in Cataclysm, this notion ends after normal dungeons have been completed and heroics are next on the list.&lt;br /&gt;&lt;br /&gt;I can't speak from experience here, as I've only just hit 85 and haven't gotten to any heroics yet, but from what I've heard pug groups from the dungeon finder and even from your own server become almost unbearable from heroics on up. Raids and heroic dungeons require enough skill and coordination that doing them with pugs becomes a lesson in patience. In fact, I hear that if you want to do a heroic via the dungeon finder, you should set aside 2 or 3 hours and be prepared for many corpse runs.&lt;br /&gt;&lt;br /&gt;Rather than try and live through that, people are again looking to build on the Wow community and create or join guilds. They are looking to make new friends or reconnect with old ones and tackle dungeons together. This is certainly what I am now looking to do and what many people on my server are also looking to do. And this seems to indicate that it was not the dungeon finder destroying the community at all; rather, it was the widely lamented previous nerf-fest expansion, WotLK. Hmm. I begin to wonder if Mr Wolfshead stopping playing around level 78... or did he ever play Cataclysm at all?&lt;br /&gt;&lt;br /&gt;In fact, &lt;b&gt;apparently in order to know that Cataclysm is absolutely terrible, "you don’t need to fall into a sewer to know that it stinks and is full of waste."&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Well... when you're completely missing the fact that almost everything you're complaining about (lack of community, lack of difficulty, culture of entitlement) has been addressed and is in the process of being fixed, I think you might actually need to take a deep breath and dive into the "sewer". Perhaps you should actually give it a try before complaining about it? Or at the very least, research a little more extensively!&lt;br /&gt;&lt;br /&gt;Overall, I think this is at best, a rather long troll. The poster clearly has no firsthand experience in what he is complaining about and backs nothing up with actual evidence, but has decided to make his opinion known anyway. Well, fair enough, here's my opinion on your opinion, and I very much enjoyed writing it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7470916364063845648-3115588850736434157?l=jaydsfire.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jaydsfire.blogspot.com/feeds/3115588850736434157/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaydsfire.blogspot.com/2011/01/i-dont-even-know-where-to-begin.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/3115588850736434157'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/3115588850736434157'/><link rel='alternate' type='text/html' href='http://jaydsfire.blogspot.com/2011/01/i-dont-even-know-where-to-begin.html' title='I Don&apos;t Even Know Where To Begin.'/><author><name>Jayd</name><uri>http://www.blogger.com/profile/11947329806731019067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_pKpHOCa2NGE/TE0xgXKuBVI/AAAAAAAAAA8/dj_RjV7IKwE/S220/jaydsfirejpg.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7470916364063845648.post-8130559923493388090</id><published>2011-01-13T23:27:00.000+10:30</published><updated>2011-01-13T23:27:29.124+10:30</updated><title type='text'>Cata Musings</title><content type='html'>I haven't really been able to think of a good overall topic for this post so I just thought I'd muse about a few things that have happened to me so far while playing in Cata.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Healer Power in PUGs&lt;/b&gt;&lt;br /&gt;I've talked about this before, sort of. If someone is being an idiot in a pug and constantly pulling off the tank (especially if the tank is my bf &gt;:( ) I will eventually stop wasting heals on them. So far my priest is only 76 though, and has been cruising through dungeons. I can practically PoM &gt; Renew &gt; Take A Nap. This brings me to an evil thought.&lt;br /&gt;&lt;br /&gt;Healers have all the power in Cata!&lt;br /&gt;&lt;br /&gt;In 80+ dungeons, based on what I've heard and what I've experienced on my mage, dps now have equal responsibility for the success of the dungeon. Don't stand in fire, don't hit the sheep/sap, don't pull off the tank, etc. Healers are severely limited in what they can save while still having enough mana to last the fight, so it really makes perfect logical sense to let that stupid lock who thinks he can tank die.&lt;br /&gt;&lt;br /&gt;This means you no longer look like an arrogant arse letting the lock die; on the contrary! You've just prevented a wipe.&lt;br /&gt;&lt;br /&gt;This, my fellow healers, is what we've been waiting for! Finally, our chance to take our rightful place on the throne of Wow--&lt;br /&gt;&lt;br /&gt;Ahem.&lt;br /&gt;&lt;br /&gt;Pretend you didn't hear that.&lt;br /&gt;&lt;br /&gt;But seriously, I really think this is good for the game. From what I've heard, it really is THAT hard to heal 80+ dungeons. Legitimately, in the course of doing your job and keeping the party as a whole alive, the tanking lock comes last on your heal list. If they die a few times, what better way for them to learn they're doing something wrong? (Other than having a quick word, of course, but you can't do that for &lt;i&gt;everyone&lt;/i&gt;.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Hmm, that went on for longer than I thought it would. Oh well, more musings later then!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7470916364063845648-8130559923493388090?l=jaydsfire.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jaydsfire.blogspot.com/feeds/8130559923493388090/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaydsfire.blogspot.com/2011/01/cata-musings.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/8130559923493388090'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/8130559923493388090'/><link rel='alternate' type='text/html' href='http://jaydsfire.blogspot.com/2011/01/cata-musings.html' title='Cata Musings'/><author><name>Jayd</name><uri>http://www.blogger.com/profile/11947329806731019067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_pKpHOCa2NGE/TE0xgXKuBVI/AAAAAAAAAA8/dj_RjV7IKwE/S220/jaydsfirejpg.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7470916364063845648.post-4245008761768771057</id><published>2010-12-12T09:36:00.000+10:30</published><updated>2010-12-12T09:36:14.136+10:30</updated><title type='text'>Cata's Here...</title><content type='html'>... and rather than levelling my mage up to 85 I left my old guild, transferred my old main to a new server and rolled a new priest there with my boyfriend.&lt;br /&gt;&lt;br /&gt;My boyfriend recently decided to get back into Wow, and I'm stoked about it. At this point I had all but decided to quit because I just wasn't having fun anymore, but now that he's playing with me I'm having a ball. We've levelled using the Recruit-A-Friend tool and it's been a whirlwind of new adventures. We can be so choosy about what quests we do (if any) because you get so much XP that you ding from handing in 4-6 quests. And because I can go heals and he can go tank, we get instant LFG dungeons. We're levelling so fast that I'm starting to think about getting ready for 85 in terms of professions and what I'm going to do about guilds and raiding, but I suppose that's getting ahead of myself a bit.&lt;br /&gt;&lt;br /&gt;I left my old guild because I just didn't feel connected to them. They were nice enough, but I didn't become good friends with any of them. After my break I came back and felt absolutely no connection to them whatsoever. So it was a case of so long and thanks for the Kingslayer title.&lt;br /&gt;&lt;br /&gt;I haven't felt that connection to guildies since I first started Wow more than 5 years ago. Perhaps it's because I've grown up and I can no longer form those sorts of attachments with people I only know through a game. Perhaps it's not that I've grown up, but that I've got a lot more happening outside of the game now and I no longer need to make friends in games. Maybe I just need to get it out of my head that there's a difference between "Real Friends" and "Game Friends". Sure, I can see real friends in real life but really, they're all people.&lt;br /&gt;&lt;br /&gt;Whatever the case, in this expansion I want to rediscover my enjoyment of the game (work permitting, of course :S ). Hopefully this fresh new start will let me do just that!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7470916364063845648-4245008761768771057?l=jaydsfire.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jaydsfire.blogspot.com/feeds/4245008761768771057/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaydsfire.blogspot.com/2010/12/catas-here.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/4245008761768771057'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/4245008761768771057'/><link rel='alternate' type='text/html' href='http://jaydsfire.blogspot.com/2010/12/catas-here.html' title='Cata&apos;s Here...'/><author><name>Jayd</name><uri>http://www.blogger.com/profile/11947329806731019067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_pKpHOCa2NGE/TE0xgXKuBVI/AAAAAAAAAA8/dj_RjV7IKwE/S220/jaydsfirejpg.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7470916364063845648.post-1676513989273618750</id><published>2010-09-28T10:10:00.000+09:30</published><updated>2010-09-28T10:10:57.607+09:30</updated><title type='text'>Time for a Break... and Time to Get Excited About Cata!</title><content type='html'>This expansion just seems to drag on and on and on, doesn't it. I was sick of ICC months ago; although I had a resurgence of interest when I joined my new guild. Now I've got my Kingslayer title and I'm just sick of it again, sick of the whole game really. It's just the same old same old. I can't even start a new toon, because it's the same old starting area whichever toon I create. And I don't want to raid because it's the same instances, the same boring fights over and over.&lt;br /&gt;&lt;br /&gt;So I've decided to take a break from Wow. It doesn't make sense to me, to keep playing even though I'm not enjoying it. It is, after all, a game. My guild will be fine without me, we have plenty of subs, so all I have to worry about is my own enjoyment.&lt;br /&gt;&lt;br /&gt;BUT. This is not the world's most whiny, depressing post. I am SO excited about Cata!&lt;br /&gt;&lt;br /&gt;I've been reading up on it a lot, and I'm getting excited about the changes to mechanics. I couldn't care less about goblins and worgens because realistically, I'm not going to roll one of them for the same reason I've never been able to get any of the horde races beyond level 5 - I can't relate to them. But I do care about new talents, new areas, new quests, and new fight mechanics.&lt;br /&gt;&lt;br /&gt;In my favourite blog, &lt;a href="http://wow.joystiq.com/category/mage/"&gt;Arcane Brilliance&lt;/a&gt;, Christian Belt &lt;a href="http://wow.joystiq.com/2010/09/25/arcane-brilliance-things-ive-learned-while-dying-in-cataclysm/#continued"&gt;discusses this week&lt;/a&gt; how the new heroics are panning out in the Cata Beta. His insights are very interesting! Apparently the fight mechanics for heroics have been changed so you &lt;i&gt;must&lt;/i&gt; think about what you're doing before diving in, AOE at the ready. You now need to set up as much CC as possible, and still be prepared to use your own cooldowns to keep yourself alive.&lt;br /&gt;&lt;br /&gt;Players who came to the game at the beginning of WotLK will get a big shock, no doubt, but I think those of us who have been around since Vanilla will get a massive kick out of this. Remember UBRS? It was a massive pain in the arse because you had to run it a lot to get the good gear at the end, but you couldn't just faceroll it every time. You actually had to think, and make sure your raid was organised and paying attention.&lt;br /&gt;&lt;br /&gt;And the atmosphere! This is something I'm hoping will come back, as well. The atmosphere of Blackrock Mountain and all its instances was brilliant. They managed to make it hollow and echo-y, and add that to the molten lava, rocks and potentially deadly mis-steps and you had a really immersive place. Plus those instances were HARD. Not many people on my server got all the way into BWL, let alone AQ40 and Naxx. You knew when you saw Tier 3 gear, that that guild was &lt;i&gt;awesome&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;I'm hoping that with the changes to fight mechanics, Cata will bring back the ability to differentiate between the good players, and the casual and not so good players. I have heard lots of people complaining about the potential that this will happen (however remote it may be at the time) over the years but I really believe it's essential to the game doing well. The status and notoriety of the best players is what keeps everyone else trying so hard. The fact that only a few people in the world have the best gear and the hardest kills makes the rest of us want to try harder and play more in order to get to that level. To me, this is a fundamental concept, and one of the reasons why the game did so well in the first place.&lt;br /&gt;&lt;br /&gt;I can't wait to see what'll happen when Cata hits!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7470916364063845648-1676513989273618750?l=jaydsfire.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jaydsfire.blogspot.com/feeds/1676513989273618750/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaydsfire.blogspot.com/2010/09/time-for-break-and-time-to-get-excited.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/1676513989273618750'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/1676513989273618750'/><link rel='alternate' type='text/html' href='http://jaydsfire.blogspot.com/2010/09/time-for-break-and-time-to-get-excited.html' title='Time for a Break... and Time to Get Excited About Cata!'/><author><name>Jayd</name><uri>http://www.blogger.com/profile/11947329806731019067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_pKpHOCa2NGE/TE0xgXKuBVI/AAAAAAAAAA8/dj_RjV7IKwE/S220/jaydsfirejpg.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7470916364063845648.post-7102473074288874827</id><published>2010-09-04T18:25:00.000+09:30</published><updated>2010-09-04T18:25:07.815+09:30</updated><title type='text'>What Makes a Good Guild Good?</title><content type='html'>Wow I haven't written for a looooong time. Apologies to those (2? 3?) people who read this blog. I'd like to say it's because I've just been too busy with my exciting, full real life (well, some big things have happened but they haven't affected my blogging ;) ), but the truth is I just haven't felt motivated. Up until recently, I've been beginning to suspect I was well and truly burning out. I love to raid, but really, ICC is getting pretty old. And it's fun to have huge yellow numbers all over the place due to the 30% pity buff but again, it's not your real damage and it's getting old.&lt;br /&gt;&lt;br /&gt;What's worse than both of those things, though? Despite almost every Wow player out there now knowing ICC like the backs of their hands, despite the huge 30% buff, my guild was still wiping on normal mode Putricide. Still wiping on normal Blood Queen, and still wiping on normal Dreamwalker. I got sick of looking forward to the raid, turning up in a cheerful, optimistic mood, only for said mood to gradually deteriorate over the course of the night as I ran through the mists of death &lt;i&gt;again&lt;/i&gt;, or shook my head at an incomprehensible (and unexplained) loot council decision.&lt;br /&gt;&lt;br /&gt;Instead of continuing to turn up night after night only to have a rather unenjoyable time, I decided it was time to move on. I wanted a challenge, and I was sick of being a "casual raider". So I applied to one of the most progressed guilds on my server and was accepted. So far I've only raided with them a few times, but both times have been joking, laughing, exciting boss-killing fun!&lt;br /&gt;&lt;br /&gt;Yes, that's right. Wow had become fun again.&lt;br /&gt;&lt;br /&gt;The huge difference between this guild and my previous guild got me thinking about just what makes a guild "good". I've played on many different servers, and on each one there have been a few guilds that were widely understood to be "good" guilds and many guilds that were either bad, or just average. These "good" guilds were usually more progressed than the others, and always had more than their fair share of applications even when they weren't recruiting. But just what makes such guilds work so well?&lt;br /&gt;&lt;br /&gt;I had a bit of a think, and to me, the following list contains some of the reasons good guilds are good. If you have reasons of your own, please feel free to mention them in a comment. Perhaps they, along with my list, will assist brand new GMs to create the environment they most desire.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;b&gt;&lt;li&gt;A Competent GM (or Leadership Group)&lt;/b&gt;&lt;br /&gt;A whole new list could be made about this sub-topic. There are many things that make a good GM. In a broad sense, however, a good GM is confident with leadership, dedicated to the guild, optimistic and encouraging. A guild with a good GM is a guild with direction. If this guild falls into trouble, someone will be there with the will to pull it out.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;li&gt;An Excellent Raid Leader&lt;/b&gt;&lt;br /&gt;We all know what one of these sounds like. This is the man or woman with the confidence and knowledge to guide a 10 or 25-person raid. He or she knows all the strats, every class' abilities, every boss' abilities, and can either yell or coax depending on what the situation requires. Having a great raid leader is absolutely essential to having a good guild, because a great raid leader more often than not means the difference between a successful and an unsuccessful raid.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;li&gt;A Strong Officer Group&lt;/b&gt;&lt;br /&gt;These guys often do the hard work in a guild, or have the specific knowledge to back up the raid leader, so it's vital to have competent officers. The number of officers can vary wildly, but the main thing is that they are a cohesive, functioning group as well as talented individuals.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;li&gt;Skilled and Dedicated Players&lt;/b&gt;&lt;br /&gt;Players are not just a bunch of sheep to be herded, protesting, toward a goal. "Good" guilds will be full of "good" players. There are many different kinds of good players, but to generalise, a good player is dedicated, naturally skilled, knowledgeable (or willing to learn) and has a positive attitude.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;li&gt;A Strong, Cohesive Social Atmosphere&lt;/b&gt;&lt;br /&gt;To round out my list, I believe a good guild should have a good social atmosphere. Many people log on just to raid, especially during that grey area before an expansion. But there should always be a group of players, the bigger the better, who log on at other times too - just because they like the game and they like hanging out with each other. The more people like hanging out with one another, the more they'll want to maintain the social constructs that allow them to do so - ie the guild.&lt;br /&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7470916364063845648-7102473074288874827?l=jaydsfire.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jaydsfire.blogspot.com/feeds/7102473074288874827/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaydsfire.blogspot.com/2010/09/what-makes-good-guild-good.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/7102473074288874827'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/7102473074288874827'/><link rel='alternate' type='text/html' href='http://jaydsfire.blogspot.com/2010/09/what-makes-good-guild-good.html' title='What Makes a Good Guild Good?'/><author><name>Jayd</name><uri>http://www.blogger.com/profile/11947329806731019067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_pKpHOCa2NGE/TE0xgXKuBVI/AAAAAAAAAA8/dj_RjV7IKwE/S220/jaydsfirejpg.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7470916364063845648.post-6954911687272694296</id><published>2010-08-06T22:27:00.000+09:30</published><updated>2010-08-06T22:27:17.412+09:30</updated><title type='text'>The Erajorma vs GM Saga</title><content type='html'>A week or so ago, Larisa over at the &lt;a href="http://www.pinkpigtailinn.com/"&gt;Pink Pigtail Inn&lt;/a&gt; - one of my favourite blogs - wrote about a guildy of hers who she believed had been treated unfairly by a Blizzard GM. If you want the full story, you can find it &lt;a href="http://www.pinkpigtailinn.com/2010/07/power-demonstration-of-gm.html"&gt;here&lt;/a&gt;. The short version is: Larisa's guildy, Erajorma, was - in my opinion - unacceptably rude to a Blizzard GM when this GM was trying to assist him. The GM responded - in my opinion - in a very hurtful and unprofessional manner by enforcing a name change for a toon that had existed for 5 years. The incident became what I call a saga when what seemed like the entire blogging community along with many casual observers responded to Larisa's post, leaving (the last time I checked) a grand total of 99 comments.&lt;br /&gt;&lt;br /&gt;The saga concluded (continued?) two days ago when Larisa posted &lt;a href="http://www.pinkpigtailinn.com/2010/08/post-in-which-gm-huw-restores-larisas.html"&gt;a Senior GM's response&lt;/a&gt; to the incident. The Senior GM apologises profusely for his colleague's behaviour and undoes the enforced name change, taking full responsibility for the whole incident. And rather than try and fit what is likely to be a long rant into a comment on Larisa's blog, I thought I'd use my own.&lt;br /&gt;&lt;br /&gt;I can't express in words how angry this whole thing has made me. Firstly, there was Erajorma's petty, borderline nasty, treatment of the Blizzard GM who attempted to assist him with a problem. He began the conversation with the goal of taking his anger out on someone, rather than finding a solution to his problem. He belittled the GM, was arrogant, childish, overbearing and tried numerous times to humiliate them. When we are five years old we are taught at kindergarten to do unto others as you would have done unto you. Did Erajorma miss the whole of kindergarten? And primary school? And high school?&lt;br /&gt;&lt;br /&gt;Secondly, why was this conversation allowed to continue past, oh, say the 4th line? As soon as Erajorma ordered the GM to "be silent", the GM should have explained calmly but firmly that they were trying to assist him and would not be able to do so if they were not spoken to in a civil manner. A couple of warnings after that, the conversation should have been ended, the ticket closed, and a warning placed on Erajorma's account. But instead - and this reflects a sad, sad lack of training and/or supervision - the GM turned it into a pissing contest. They drew the conversation out until finally deciding to get some sadistic revenge by forcing a name change.&lt;br /&gt;&lt;br /&gt;Thirdly, and this is the worst part of the whole thing - a Senior GM apologises for the GM's actions, removes the enforced name change and removes all warnings from Erajorma's account. Letting him off scott-free, and thereby endorsing to the world the way Erajorma had the gall to treat his colleague.&lt;br /&gt;&lt;br /&gt;I don't understand it. It just boggles my mind. I work in customer service, and if any customer ever spoke to me in that manner I would end the conversation. Customers &lt;i&gt;have&lt;/i&gt; spoken to me in a similar fashion and I have politely ended the conversation and walked away. I am paid to provide a service to customers and treat them with respect but I am NOT paid to take that sort of abuse. If I were the GM in question I would have chosen my words a little differently, but just because that GM handled the conversation in a terrible manner does not excuse the way Erajorma treated them.&lt;br /&gt;&lt;br /&gt;And I am stunned by the number of comments endorsing - even applauding - Erajorma's actions. On what level can you think this was okay? Oh wait, I know - you are the sort of people who would stand by and watch a 6 ft man yell at a 17 year old teller because she has been charging him too many bank fees. You are the sort of people who believe it is okay to take your anger at a big company out on its employees. The fact that these employees don't have anything to do with creating policy - whether it's charging fees or sending a standard reply to a Wow player asking a question about macros - doesn't matter in the slightest.&lt;br /&gt;&lt;br /&gt;No, I did not have a bad day at work today. I actually had a really enjoyable one. And as is the case 99% of the time, I had lovely customers. These customers had problems. They waited in line with every other customer, and when they sat down with me they were agitated, but they were polite. As a direct consequence of their attitude, I was able to discuss their problem, ask questions and receive helpful and informative answers. And therefore, I was able to solve it. If they had sat down and yelled at me, I would have had to spend the entire time trying to calm them down. I would also have had to spend the entire time &lt;i&gt;fighting&lt;/i&gt; to be professional and to treat them in a professional manner. No doubt the GM in question knows exactly how this feels.&lt;br /&gt;&lt;br /&gt;And I hope the GM in question does not need to deal with the same Senior GM, Huw, who responded in this case, in the future. There is nothing worse than being a customer service rep who has been abused by a customer, then having your boss try to calm the situation down by blaming the entire incident on you. No matter how unacceptably the customer has treated you, some bosses - like this GM Huw - take the easy way out by backing down completely and blaming their junior staff for errors that may not have been their fault. The GM in this situation definitely contributed to the problem, there is no doubt about that, and should be reprimanded, taken aside and retrained in how to handle difficult customers. But something needed to be said to Erajorma - I believe a warning should have been placed on his account - and GM Huw should have been the one to do it. After sending such a spineless response to Erajorma he should be ashamed of himself.&lt;br /&gt;&lt;br /&gt;This whole saga just perpetuates the idea that it is okay to treat customer service staff - be they on the phone or right in front of you - like dirt in order to get what you want out of a big company. This myth has persisted for so long, and is so accepted by society, that I believe something needs to be said to bring it to light and hopefully take steps toward getting rid of it. When you are talking to Bob from the Telstra call centre, after all, you are not talking to "Telstra". You are talking to Bob, who works for Telstra. Bob did not personally arrive at work that morning and suspend your account because you are one day behind on your bill payments.&lt;br /&gt;&lt;br /&gt;If both Erajorma and the GM had kept their heads just enough to remember they were in a situation where they needed to be professional, none of this would have happened. And if GM Huw had politely but firmly reminded Erajorma that behaviour like his was not acceptable and would not get him any results, perhaps he would think twice about behaving like that in the future.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7470916364063845648-6954911687272694296?l=jaydsfire.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jaydsfire.blogspot.com/feeds/6954911687272694296/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaydsfire.blogspot.com/2010/08/erajorma-vs-gm-saga.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/6954911687272694296'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/6954911687272694296'/><link rel='alternate' type='text/html' href='http://jaydsfire.blogspot.com/2010/08/erajorma-vs-gm-saga.html' title='The Erajorma vs GM Saga'/><author><name>Jayd</name><uri>http://www.blogger.com/profile/11947329806731019067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_pKpHOCa2NGE/TE0xgXKuBVI/AAAAAAAAAA8/dj_RjV7IKwE/S220/jaydsfirejpg.JPG'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7470916364063845648.post-2149804944453823019</id><published>2010-07-26T19:39:00.000+09:30</published><updated>2010-07-26T19:39:49.688+09:30</updated><title type='text'>31-Point Talents, Or Why Not Just Spec For Us Blizzard?</title><content type='html'>One of the things I've always enjoyed in Wow is playing with my talent spec. I really like taking my current spec and playing with it on the &lt;a href="http://www.wowhead.com/talent#o"&gt;Wowhead talent calculator&lt;/a&gt; (the best one out there IMHO) to see if I could possibly make it any better. This became slightly less fun after I discovered EJ and theorycrafting and found there was usually only one Best Spec, but I could still have fun with it while I levelled. Every time I levelled a new toon I would play with my spec as I went, every 5 or 10 levels, and make sure I was taking the best talents based on how I was playing. I would also make sure I couldn't be doing anything better in the way I played by checking what my talent points were buffing.&lt;br /&gt;&lt;br /&gt;But this is all being taken away by the new 31-point talent trees.&lt;br /&gt;&lt;br /&gt;Initially I really liked the idea. After all, there were a lot of boring talents in all three trees that HAD to be specced into (often with 5 points) in order for your spec to be viable. Blizzard promised to remove this, and let us be more flexible with how we wanted to spec. They promised us choice, and that if we wanted the best PVP build or the best PVE build we would be able to take that build and then take some fun talents as well. I was stoked, anticipating hours of fun ahead playing with my talents.&lt;br /&gt;&lt;br /&gt;But what Blizzard gave us was &lt;a href="http://talent.mmo-champion.com/?mage#,,12604"&gt;Build 12604&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;I've already ranted on this over at the brand, sparkly new &lt;a href="http://www.manaobscura.com/forum/"&gt;mage forums&lt;/a&gt; at Mana Obscura, in &lt;a href="http://www.manaobscura.com/forum/viewtopic.php?f=14&amp;t=6"&gt;this thread&lt;/a&gt;, so I won't repeat myself.&lt;br /&gt;&lt;br /&gt;Why don't you just spec for us, Blizzard? If we have to take so many PVP talents when all we want to do is PVE (or vice versa), then why not just give us set bonuses and set talents after we choose either PVP or PVE? Really, even if we want to do both we have to take almost the same talents anyway! So why bother with talent trees at all?&lt;br /&gt;&lt;br /&gt;/deep breath.&lt;br /&gt;&lt;br /&gt;Okay, end rant. I know this is not the final talent build. And it IS significantly better than the previous one. I will keep my fingers crossed that Blizzard puts a little more work into the next round, though.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7470916364063845648-2149804944453823019?l=jaydsfire.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jaydsfire.blogspot.com/feeds/2149804944453823019/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaydsfire.blogspot.com/2010/07/31-point-talents-or-why-not-just-spec.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/2149804944453823019'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/2149804944453823019'/><link rel='alternate' type='text/html' href='http://jaydsfire.blogspot.com/2010/07/31-point-talents-or-why-not-just-spec.html' title='31-Point Talents, Or Why Not Just Spec For Us Blizzard?'/><author><name>Jayd</name><uri>http://www.blogger.com/profile/11947329806731019067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_pKpHOCa2NGE/TE0xgXKuBVI/AAAAAAAAAA8/dj_RjV7IKwE/S220/jaydsfirejpg.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7470916364063845648.post-5454265083181651780</id><published>2010-07-24T09:22:00.000+09:30</published><updated>2010-07-24T09:22:11.214+09:30</updated><title type='text'>If I Was A GM: Mains Before Alts</title><content type='html'>One of the touchy subjects when it comes to loot rules is the idea of mains before alts. Most guilds that can field a 25-man raid don't need to worry about it as their raid is usually made up of all mains, but the occasion does come up when you need someone's healer alt, or someone's tank alt, to come in to enable the run to happen. The problem is, how do you adequately compensate the person who is having to bring in a toon that is not their main and thus not have a chance at loot and badges on their main for the week? And also, how do you do this without upsetting the other players who are playing their mains and may not feel that it's fair to lose a piece of loot they've been after for weeks to someone's alt?&lt;br /&gt;&lt;br /&gt;I've seen it done in a number of ways, some worked well and some didn't.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Using DKP&lt;/b&gt;&lt;br /&gt;Having a DKP loot system in place can help. &lt;i&gt;CAN&lt;/i&gt; help. It really depends on how this has been set up. For example, I once had a toon in a guild that allowed DKP to be shared between the same player's toons. Like many guilds, they often had a problem with attendance and having the right classes available, so they had to ask players to switch to their alts and sometimes even pug the last couple of spots. Therefore, they had a rule that dkp would be shared amongst a player's toons, and it could be spent on whatever toon happened to be in the raid.&lt;br /&gt;&lt;br /&gt;I found that most of the time this system worked well, for a couple of reasons. Firstly, the guild wasn't the most progressed on the server, so most loot that dropped wasn't life-changing. So if an alt rolled on some gear and won, using dkp they had fairly earned, there usually wasn't much QQ. Secondly, most people in that guild were fair and unselfish themselves. The players who were asked to bring alts to the raid always rolled carefully, and if an item WAS of the life-changing variety, they simply wouldn't roll on it.&lt;br /&gt;&lt;br /&gt;However, inevitably, there was some loot drama. Quite a few people had only their alts in this guild, their mains in more progressed guilds on the server - including myself. These people earned their dkp in the same way and in some cases provided extra experience and advice (rarely in my case! ;) ), but it was well known that they were playing alts. This caused some members of the guild to grumble a bit when this group won loot. The reasoning was that they already had well-geared mains, and now they were getting loot the second time around. I understand where some of the grumblers were coming from, it's a legitimate complaint. If the positions had been reversed I would have been feeling a little iffy about it too.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Using Loot Council&lt;/b&gt;&lt;br /&gt;I really don't like loot council. It just has too much potential to cause unwanted drama. Even if the officers who make up the council are beyond reproach and fair to a fault, people are human and make mistakes. And if decisions are not explained, it can lead to a simmering resentment amongst guildies toward the officers.&lt;br /&gt;&lt;br /&gt;I think the only plus for loot council is that having a mains before alts rule won't affect it much. It can be stated at the start of the run that so-and-so is bringing in his pally healer alt to help out so he will be up for consideration on all pally healer gear, but the decision still remains with the loot council. Thus there may be less chance for drama between guild members (other than resentment toward the pally) but more chance of drama both amongst and directed at the officers.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Free Rolls&lt;/b&gt;&lt;br /&gt;I actually don't mind using free rolling as a loot system. It's not very good for an established guild that regularly clears a substantial amount of content every week, but for a casual guild or a pug raid it's a better idea. The advantage - or disadvantage, depending on your POV - of using this loot system in conjunction with a mains before alts rule is that any QQ will likely be at a guild level, as opposed to directed squarely at the officers.&lt;br /&gt;&lt;br /&gt;It really depends on how well the loot rules have been defined at the start of the run. If they've been discussed in depth and set out in stone before the first mob is pulled, this system has a better chance of succeeding. But if not, it really relies on the players in question being fair and unselfish. It relies on those playing alts thinking before each roll - has someone in the run been trying to get this item for ages? Have I got this item on my main recently? Are there a lot of people that need this item? I've been in some great runs where this system was used, way back in ZA. We were all friends and all took the time to look at each other's gear before rolling on loot to make sure it wasn't a bigger upgrade for someone else. It can be very rewarding passing on an item that is a small upgrade to you but a huge upgrade for your friend, especially if they've brought their healer along just to enable your run to go ahead.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;In My Guild&lt;/b&gt;&lt;br /&gt;If I was a GM, the choice I would make would depend on what kind of guild I had. While the guild was still building, and if we were needing to pug a lot, I would use free roll and allow alts to have the same rolling rights as mains. Then when we became more established, I would use a DKP system of some kind. If we regularly needed to have people switch to their alts to allow our run to go ahead, I would let dkp be shared amongst all the player's toons. But if not, and someone requested to bring their alt along, it would be a strict mains before alts policy, or perhaps an alt's roll for their main spec would equal a main's roll for their off spec.&lt;br /&gt;&lt;br /&gt;So I have the first set of rules sorted for my future guild. Well, a tiny, tiny subset. But you have to start somewhere!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7470916364063845648-5454265083181651780?l=jaydsfire.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jaydsfire.blogspot.com/feeds/5454265083181651780/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaydsfire.blogspot.com/2010/07/if-i-was-gm-mains-before-alts.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/5454265083181651780'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/5454265083181651780'/><link rel='alternate' type='text/html' href='http://jaydsfire.blogspot.com/2010/07/if-i-was-gm-mains-before-alts.html' title='If I Was A GM: Mains Before Alts'/><author><name>Jayd</name><uri>http://www.blogger.com/profile/11947329806731019067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_pKpHOCa2NGE/TE0xgXKuBVI/AAAAAAAAAA8/dj_RjV7IKwE/S220/jaydsfirejpg.JPG'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7470916364063845648.post-7447511854837931868</id><published>2010-07-22T09:19:00.000+09:30</published><updated>2010-07-22T09:19:11.661+09:30</updated><title type='text'>If I Was A Guild Master</title><content type='html'>I like politics IRL. I was stoked to hear Australia got our first female PM a couple of weeks ago, but a little dubious about how she got there. It looked like a nice little coup to be honest but of course Australia doesn't have those... I listened to every word of poor K-Rudd's goodbye speech and I've been glued to SBS News (the legitimate news channel, for non-Aussies) every night now an election has been called. According to polls Julia is the preferred PM by far (largely because no woman in her right mind would vote for the other guy... *shudder* sleazy much) but the two main parties are neck and neck. It's like a battle between the good guys and the bad guys, except the good guys aren't quite so good all the time and the bad guys aren't quite so bad - and that sentence could apply in so many different ways to different people. It's all so interesting!&lt;br /&gt;&lt;br /&gt;I also really like Wow politics, particularly guild politics. There's a huge amount of politics and drama in Wow, and I love reading about it and commenting on it. There's behind the scenes Blizzard politics (hello, Real ID) and in-game drama over raid spots and loot. And there's bigger drama, like what to do if your guild is collapsing? Who is going to leave and who is going to stay? Who are the people putting the effort into rebuilding and who is being carried? Who should be booted? And so on.&lt;br /&gt;&lt;br /&gt;That's what gave me the idea to start a sort of mini-series within my blog, based on what I would do if I was a guild master and I was the one dealing with these situations in order to keep my guild running smoothly.&lt;br /&gt;&lt;br /&gt;If you read my first post you would know it's one of my ambitions to some day have my own guild. At the moment there are circumstances preventing me from doing this, both in-game and real-life, most notably the fact that we're in the middle of the pre-expansion blues. If I was to start a guild right now, chances are it would collapse in the guild-hopping flurry we'll get once Cata hits. So in the mean time, I'm going to put some of my ideas to paper (or to the computer screen, as it may be).&lt;br /&gt;&lt;br /&gt;Disclaimer: This series is &lt;i&gt;not&lt;/i&gt; going to take the form of an advice column. I've never lead a guild before; in fact, I've never lead anything beyond a 25 Naxx before. So rather than me giving advice, I'm going to just think out loud and rant and just generally shout my opinions to the world. I'm a blogger, it's what we do. ;) And I'll hope that among the (two, maybe three) people who read this blog there is an experienced GM or two who could give me some much needed guidance.&lt;br /&gt;&lt;br /&gt;I'm not going to post my first entry in this little series now, but I have a couple up my sleeve that just need a little more thinking and research and they will be out shortly. :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7470916364063845648-7447511854837931868?l=jaydsfire.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jaydsfire.blogspot.com/feeds/7447511854837931868/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaydsfire.blogspot.com/2010/07/if-i-was-guild-master.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/7447511854837931868'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/7447511854837931868'/><link rel='alternate' type='text/html' href='http://jaydsfire.blogspot.com/2010/07/if-i-was-guild-master.html' title='If I Was A Guild Master'/><author><name>Jayd</name><uri>http://www.blogger.com/profile/11947329806731019067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_pKpHOCa2NGE/TE0xgXKuBVI/AAAAAAAAAA8/dj_RjV7IKwE/S220/jaydsfirejpg.JPG'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7470916364063845648.post-9160413249714899208</id><published>2010-07-12T23:08:00.000+09:30</published><updated>2010-07-12T23:08:31.545+09:30</updated><title type='text'>Healing Arrogance</title><content type='html'>Enough about RealID. I want to talk about the game again. :)&lt;br /&gt;&lt;br /&gt;So I've been levelling up (another) priest lately, and having a lot of fun with the simplicity of the levelling process. You find a &lt;b&gt;!&lt;/b&gt;, go kill the stuff it wants you to, then go back and find the &lt;b&gt;?&lt;/b&gt;. And when you get bored of quests, you queue for LFD. As soon as I hit 40 I bought myself a dual spec, so I always queue as dps and heals, but I usually get in as heals. So I've been healing my way through about 75% of the levelling process, really, and along the way I've noticed a few things and developed a few habits.&lt;br /&gt;&lt;br /&gt;I didn't really think they were &lt;i&gt;bad&lt;/i&gt; habits until my bf happened to mention offhand that I was a bit of an arrogant healer. I disagreed with him at the time, and even after thinking about it I still do. Let me list some of them, and I'd love to hear other people's opinions, especially healers.&lt;br /&gt;&lt;br /&gt;Before I begin, let me clarify something. Those of you who have recently levelled up a priest would know that until you hit around level 45 (maybe a few levels prior) you have drastic mana issues while healing. If the tank takes one or two pulls at a time, you'll be fine, but today's tanks tend to think they can take on everything in sight at once. Whenever my tanks did this, I found myself needing to drink after each pull. Perhaps this is my own bad gear choices but whatever the cause, the situation I was in was one of extreme mana-rationing.&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;The List&lt;/h2&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;I refuse to heal hunter's pets unless they are doing something useful, AND the hunter is also healing it. A good hunter will not allow her pet to pull agro unless it is absolutely necessary (ie something is eating the healer), therefore the pet should not need to be healed unless there is some kind of aoe damage.&lt;/li&gt;&lt;li&gt;I refuse to heal a tapping warlock unless they are out of mana mid-fight. And further to this - if said warlock refuses to drink between pulls and taps instead, expecting to be healed, then enters the fight on 30% health and pulls agro, I WILL let them die. To me, that is arrogance and stupidity on the part of the warlock, not me.&lt;/li&gt;&lt;li&gt;At this level tanks usually don't bother to check the healer's mana before pulling. I understand this, so when I need to drink I say so in party chat. If a tank goes off and pulls after I've said I need to drink, I don't mind letting him die.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;To my mind, all of these things - checking the healer's mana, healing your own pet, and not tapping to 30% right before a pull - are common courtesy and common sense. Therefore it's not being arrogant to put the tank or other party members first. But I will be interested to hear other opinions, even if you agree with my bf on this one.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7470916364063845648-9160413249714899208?l=jaydsfire.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jaydsfire.blogspot.com/feeds/9160413249714899208/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaydsfire.blogspot.com/2010/07/healing-arrogance.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/9160413249714899208'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/9160413249714899208'/><link rel='alternate' type='text/html' href='http://jaydsfire.blogspot.com/2010/07/healing-arrogance.html' title='Healing Arrogance'/><author><name>Jayd</name><uri>http://www.blogger.com/profile/11947329806731019067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_pKpHOCa2NGE/TE0xgXKuBVI/AAAAAAAAAA8/dj_RjV7IKwE/S220/jaydsfirejpg.JPG'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7470916364063845648.post-6653390001605401350</id><published>2010-07-10T15:47:00.000+09:30</published><updated>2010-07-10T15:47:01.327+09:30</updated><title type='text'>Blizzard "Backs Down"</title><content type='html'>To a chorus of largely positive responses, Blizzard has &lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=25968987278&amp;sid=1"&gt;"backed down"&lt;/a&gt; from its plans to make posting with your real name mandatory on its new forums. Without a doubt, this is good news. I won't go into why it was a terrible idea, because I've already &lt;a href="http://jaydsfire.blogspot.com/2010/07/realid-controversy.html"&gt;done that&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;What I do want to talk about, however, is that I'm not 100% sure this whole thing was genuine. I did mention in passing in my previous post on the subject that I was a little suspicious over Blizzard's intentions, and the timing on their backdown has only increased those suspicions. For three days they allowed the forums to go wild with the player backlash, then just as the story began to spread to the &lt;a href="http://news.theage.com.au/breaking-news-technology/world-of-warcraft-fans-rail-against-blizzard-real-names-plan-20100709-102pb.html"&gt;wider world&lt;/a&gt;, they put a lid on it.&lt;br /&gt;&lt;br /&gt;Now, I'm not usually a conspiracy theorist and I normally laugh at the theories some people come up with. But this time the theory makes too much sense. There are two huge advantages Blizzard gains over this whole mess.&lt;br /&gt;&lt;br /&gt;Firstly, this story has generated enough publicity and spread to enough newspapers and online news services in the world that it has no doubt managed to put Wow back on the minds of people who have let their subscriptions lapse during the pre-expansion blues. As happens with every expansion, people get bored after finishing all the content and turn to other games to tide them over. This story would no doubt serve as a reminder that Wow is still around and still relevant, and possibly give some people a nudge to renew their subscriptions.&lt;br /&gt;&lt;br /&gt;Secondly, it is a widely accepted PR tactic to generate (read: fake) bad publicity about your client in order to bring him/her/it into the media's eye. We see it every day with celebrities (Brangelina have been about to break up for the past three years), new movies (surely &lt;i&gt;every&lt;/i&gt; set in Hollywood can't be overrun with feuding costars), new TV shows, new products, and so on. What it does is make the client seem relevant again. Also, on occasion, it can mask a slightly less controversial change that the client actually does want to make.&lt;br /&gt;&lt;br /&gt;And this is what makes me think. If Blizzard wants to, they can now announce that in the new forums everyone will need to post on and be known by just one alias. Prior to the big controversy, there would have been many complaints about this, I'm sure. Some people just like to complain. But now there will be much wider acceptance in the Wow community, plus Blizzard got some great publicity out of it.&lt;br /&gt;&lt;br /&gt;The proof will be in the pudding, as my grandma says. I think this was a carefully thought-out, cleverly executed, publicity stunt. I'll be interested to see how things pan out in the days to come.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7470916364063845648-6653390001605401350?l=jaydsfire.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jaydsfire.blogspot.com/feeds/6653390001605401350/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaydsfire.blogspot.com/2010/07/blizzard-backs-down.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/6653390001605401350'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/6653390001605401350'/><link rel='alternate' type='text/html' href='http://jaydsfire.blogspot.com/2010/07/blizzard-backs-down.html' title='Blizzard &quot;Backs Down&quot;'/><author><name>Jayd</name><uri>http://www.blogger.com/profile/11947329806731019067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_pKpHOCa2NGE/TE0xgXKuBVI/AAAAAAAAAA8/dj_RjV7IKwE/S220/jaydsfirejpg.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7470916364063845648.post-7919934961316013919</id><published>2010-07-08T18:19:00.000+09:30</published><updated>2010-07-08T18:19:48.224+09:30</updated><title type='text'>The RealID Controversy</title><content type='html'>I wasn't going to weigh in on this topic because it's &lt;i&gt;everywhere&lt;/i&gt; now, but I do feel strongly about it. Basically, Blizzard is going to be implementing new forums for Wow that will launch with Cataclysm, which will display your real first and last name on every post.&lt;br /&gt;&lt;br /&gt;I've read a few blue posts and I'm quite shocked that &lt;a href="http://forums.wow-europe.com/thread.html?topicId=13816838128&amp;sid=1&amp;pageNo=203#4053"&gt;Blizzard hasn't taken a huge back step&lt;/a&gt; after the overwhelmingly negative response (see threads &lt;a href="http://forums.wow-europe.com/thread.html?topicId=13816838128&amp;sid=1&amp;pageNo=1"&gt;here&lt;/a&gt; and &lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=25712374700&amp;sid=1"&gt;here&lt;/a&gt; for a taste) they've received. It seems to me that they have a great and flowery vision of the future and are doggedly trying to make it happen, despite what the actual merits of the idea may be.&lt;br /&gt;&lt;br /&gt;Let's look at some of the pros and cons then.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Pros&lt;/b&gt;&lt;br /&gt;1. There will be less trolling. Fewer pointless posts and less nastiness are always good things.&lt;br /&gt;2. There will be less posting overall. Many people will not want to assign their real name to their posts and thus will not post. This means the forums will be smaller and much easier to maintain. Which leads me to my next pro...&lt;br /&gt;3. The forums will be much easier to police.&lt;br /&gt;4. The tone of the forums will likely change to be more civil and polite.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Cons&lt;/b&gt;&lt;br /&gt;1. There will be less trolling. Some trolls (admittedly few) are actually pretty funny, and can be quite insightful.&lt;br /&gt;2. There will be less posting overall. The forums will be smaller and less interesting, therefore becoming less reliable for information and/or entertainment. People will go elsewhere and look for other communities.&lt;br /&gt;3. Less ad revenue for Blizzard when people go elsewhere. The only reason I care about this is because I happen to quite like Wow and want the company that runs it to stay afloat.&lt;br /&gt;4. I don't care what someone's real name is. I &lt;a href="http://forums.wow-europe.com/thread.html?topicId=13816838128&amp;sid=1&amp;pageNo=1"&gt;quote&lt;/a&gt;, "anyone posting or replying to a post on official Blizzard forums will be doing so using their Real ID -- that is, their real-life first and last name -- with the option to also display the name of their primary in-game character alongside it." I don't care what John Smith has to say about mage spell rotations but I do care what Merlin the mage from the top guild on Blackrock server says. This idea is not precisely a con, but just made little sense to me. When you post, you MUST display your real first and last name but it's only optional to display your character name? Of course anyone posting about mage tactics will add their mage toon's name to their post, but I would have thought that, especially if Blizzard wants to encourage accountability, they would also make the display of a toon's name compulsory. After all, in game, I don't know who John Smith is but I might know who Merlin is.&lt;br /&gt;&lt;br /&gt;But I digress, and I think that's a hint that I'm done with my pros and cons list.&lt;br /&gt;&lt;br /&gt;Overall, I think this is a very poorly thought-out, slapped-together idea. Blizz has their hearts in the right place, but just haven't thought this through.&lt;br /&gt;&lt;br /&gt;Perhaps this is an indication that Blizz no longer want to have to maintain huge fan forums? Perhaps this is an invitation for someone else to start an unofficial forum hub? Depending on how you think about it, that could either be very short-sighted or a very smart, future-oriented business decision. After all, Wow can't last forever and this would free up Blizzard staff to work on other projects.&lt;br /&gt;&lt;br /&gt;I guess we'll wait and see. :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7470916364063845648-7919934961316013919?l=jaydsfire.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jaydsfire.blogspot.com/feeds/7919934961316013919/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaydsfire.blogspot.com/2010/07/realid-controversy.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/7919934961316013919'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/7919934961316013919'/><link rel='alternate' type='text/html' href='http://jaydsfire.blogspot.com/2010/07/realid-controversy.html' title='The RealID Controversy'/><author><name>Jayd</name><uri>http://www.blogger.com/profile/11947329806731019067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_pKpHOCa2NGE/TE0xgXKuBVI/AAAAAAAAAA8/dj_RjV7IKwE/S220/jaydsfirejpg.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7470916364063845648.post-2050717867616731398</id><published>2010-07-07T18:18:00.000+09:30</published><updated>2010-07-07T18:18:37.217+09:30</updated><title type='text'>Who Gets Focus Magic?</title><content type='html'>The age-old question. It's been bugging me for a while, ever since an ex-guildy mentioned that it was no longer best to swap FM with your fellow mages. I didn't believe him at first (mostly because I had just met him and didn't trust him to give me advice yet) but because I would probably make my brain explode if I tried to do the calculations myself I went and researched the idea, just in case. And it turns out he was right.&lt;br /&gt;&lt;br /&gt;I went to the usual sites. Wow.com, Wowwiki (which was surprisingly a step up from useless as it hasn't been updated for about a year), the official Wow forums, and I even waded through Elitistjerks. God I hate that site. It's so hard to find anything useful. And yet I love it at the same time because you can almost always trust the information you find there. I struck gold at &lt;a href="http://www.mmo-champion.com/threads/710529-Focus-Magic-Target-Priorities./"&gt;MMO-Champion&lt;/a&gt;. Before you read that, understand that it REALLY gets into the nitty gritty of things. Most mages could happily go about their way completely ignoring it. In fact, it really only applies when you're looking at high-end ICC 25 raiding, when everyone is in full iLevel 264 gear or higher.&lt;br /&gt;&lt;br /&gt;Another link I found to back that one up (constructed differently but with mostly the same priority list) was on the official forums, &lt;a href="http://forums.wow-europe.com/thread.html?topicId=11587171460&amp;sid=1&amp;pageNo=1"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;So after my research I've come up with a checklist for FM targetting that I'm going to follow from now on.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;1. What is the target's usual DPS output? If this information is not available, what is the target's gear score?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;A higher gearscore means a higher spell damage value, which means if they do crit, it will be for a bigger number. It also means in some class' case that they have a 2- or 4-set Tier 10 bonus, and without delving into each specific class' specific bonuses, this usually increases haste, crit or spell damage, all of which are good for my purposes.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;2. Which class has a higher crit chance?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;This means I will crit more. If I'm pulling decent DPS and gain a good benefit from more crit chance then this is of benefit to the raid.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;3. Which class will gain more benefit from having a higher crit rating?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;This means that when they crit, they'll crit for more, which will benefit the raid.&lt;br /&gt;&lt;br /&gt;I would &lt;i&gt;almost&lt;/i&gt; add that if I'm specced fire at the time, I would put my own increased crit chance before others. Whereas if I was specced arcane, I would try and aim to benefit others more than myself because arcane just doesn't get as much return from crit.&lt;br /&gt;&lt;br /&gt;I'm curious to know what other mages think. Do you also run through a checklist? Or do you just put your FM on the nearest other mage?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7470916364063845648-2050717867616731398?l=jaydsfire.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jaydsfire.blogspot.com/feeds/2050717867616731398/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaydsfire.blogspot.com/2010/07/who-gets-focus-magic.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/2050717867616731398'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/2050717867616731398'/><link rel='alternate' type='text/html' href='http://jaydsfire.blogspot.com/2010/07/who-gets-focus-magic.html' title='Who Gets Focus Magic?'/><author><name>Jayd</name><uri>http://www.blogger.com/profile/11947329806731019067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_pKpHOCa2NGE/TE0xgXKuBVI/AAAAAAAAAA8/dj_RjV7IKwE/S220/jaydsfirejpg.JPG'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7470916364063845648.post-6333210455389862069</id><published>2010-07-02T17:18:00.000+09:30</published><updated>2010-07-02T17:18:03.679+09:30</updated><title type='text'>Back to Oldschool Healing</title><content type='html'>As well as my numerous 80 mages I have an 80 holy/disc priest. I've had this priest since the first days of BC and I healed my way through SSC, TK and Hyjal with her. I'm an old school healer, in the sense that I perform best when I'm standing still, looking after one target (maybe two). I like to carefully manage my mana, knowing that every heal I spare the nub dps who just pulled is one less heal for the tank. I like to know the fight well enough that I can time my Greater Heals to land exactly when they are needed, and thus be as efficient as possible.&lt;br /&gt;&lt;br /&gt;Nowadays, however, I'm really not a very good healer. Healing just isn't like what it used to be. Even if you know the fight like the back of your hand there still won't be time for you to heal a tank with nothing but Greater Heals - in fact, you'll be lucky to be able to use Greater Heal at all. Instead you'll be spamming Flash Heal and Prayer of Mending, or shielding like mad if you're Disc. That's if you're even given the tank healer job - most of the time you'll be raid healing, even if you're disc. So you'll be spam-flashing or spam-healing the whole raid. Which, I have to say, is really no fun.&lt;br /&gt;&lt;br /&gt;So I was pleasantly surprised to see &lt;a href="http://www.wow.com/2010/07/01/raid-rx-cataclysm-healing-overview/#continued"&gt;this&lt;/a&gt; on Wow.com. Scroll down to the heading "Shifting to triage-style healing". It seems Blizzard has decided to shift away from the spam model and back to the triage/mana management model that made me love healing so much when I first started playing a healer.&lt;br /&gt;&lt;br /&gt;I'm not sure if this is their intention behind the changes listed in that article, but it's certainly a step in that direction. I wonder if this represents Blizzard taking a good hard look at what made the game great back when it first started? In a previous post I spoke about epics being made epic again, and to me this change seems like it could have a similar effect, ie realigning the game back to its roots. What I wouldn't give to be a fly on the wall at a Blizzard strategy meeting.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7470916364063845648-6333210455389862069?l=jaydsfire.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jaydsfire.blogspot.com/feeds/6333210455389862069/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaydsfire.blogspot.com/2010/07/back-to-oldschool-healing.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/6333210455389862069'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/6333210455389862069'/><link rel='alternate' type='text/html' href='http://jaydsfire.blogspot.com/2010/07/back-to-oldschool-healing.html' title='Back to Oldschool Healing'/><author><name>Jayd</name><uri>http://www.blogger.com/profile/11947329806731019067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_pKpHOCa2NGE/TE0xgXKuBVI/AAAAAAAAAA8/dj_RjV7IKwE/S220/jaydsfirejpg.JPG'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7470916364063845648.post-5436644994793357309</id><published>2010-06-29T23:21:00.000+09:30</published><updated>2010-06-29T23:21:25.044+09:30</updated><title type='text'>Making Epics Epic Again</title><content type='html'>So I hear that Blizzard is &lt;a href="http://forums.wow-europe.com/thread.html?topicId=13816832302&amp;pageNo=1&amp;sid=1#8"&gt;bringing the epic back to epics&lt;/a&gt;. They've finally decided to listen to us when we say an epic is not very epic if everyone's got it. Just to be a little bit grumpy, I would say this is a little bit obvious. /grumpy&lt;br /&gt;&lt;br /&gt;I'm actually really stoked at this, though, and I really want to keep this a positive post. The post I linked above is very small and in the scheme of things a minor change to be made to the game, but in the big picture this is HUGE.&lt;br /&gt;&lt;br /&gt;Firstly, as I mentioned, Blizzard LISTENED. &lt;i&gt;Really&lt;/i&gt; listened. Not to the endless whinging crap about rogues being overpowered but to the intelligent, well-thought out analyses of one of the reasons the game has soured slightly.&lt;br /&gt;&lt;br /&gt;Secondly, this opens up the floor. If Blizzard finally understands this point about epics, perhaps they are or would be willing to look at things like raid difficulty. If you follow that link above and go to the next Blizzard post, you'll see a quoted post that explains the point I am trying to make with dungeon difficulty. Nowadays almost everyone has killed the Lich King in some way, shape or form, but back in the day maybe one guild per server could finish 40-man Naxx. Maybe. And they had the very pretty purples to show for it. And when we looked at them, we knew they were &lt;i&gt;GOOD&lt;/i&gt;. And we wanted to be like them. So we worked harder! (And played more and paid more, Blizzard.)&lt;br /&gt;&lt;br /&gt;The reason the game was so successful to start with (in my opinion) was because you had to work so hard to get the shinies - whether it was shiny loot or shiny boss kills. And when you did, you gained status within the community. So I'm glad to hear Blizzard is looking at trying to bring this back.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7470916364063845648-5436644994793357309?l=jaydsfire.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jaydsfire.blogspot.com/feeds/5436644994793357309/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaydsfire.blogspot.com/2010/06/making-epics-epic-again.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/5436644994793357309'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/5436644994793357309'/><link rel='alternate' type='text/html' href='http://jaydsfire.blogspot.com/2010/06/making-epics-epic-again.html' title='Making Epics Epic Again'/><author><name>Jayd</name><uri>http://www.blogger.com/profile/11947329806731019067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_pKpHOCa2NGE/TE0xgXKuBVI/AAAAAAAAAA8/dj_RjV7IKwE/S220/jaydsfirejpg.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7470916364063845648.post-8019276544986671877</id><published>2010-06-25T09:24:00.000+09:30</published><updated>2010-06-25T09:24:15.901+09:30</updated><title type='text'>Ninja! Dun dun dun....</title><content type='html'>Well, I woke up this morning and the first thing I wanted to do was write a post about the ninja who was in our raid last night. I have to say that I've only rarely experienced being ninjaed - and in this case I hadn't even rolled on the item - but it's not a nice feeling. And this one was a little out of the ordinary. I would really like to name and shame this person but I don't think it would accomplish anything. The word will have already spread around my server, and this person will be lucky to get a pug run in the near future.&lt;br /&gt;&lt;br /&gt;First I should explain that last night's run was a guild run, made up of 20 guildies and 5 pugs (3 of which joined our guild during the run). Before we even started moving toward the trash the loot rules were laid out. They were the usual - one main spec piece per run, unlimited OS, BOEs MS only and otherwise going to the guild bank, saronite to the guild bank. It was not specifically stated that you can only roll on your class' main armour class (mages on cloth, shammies on mail etc) but this is not unusual; the 1 MS per run clause is usually enough to cover this on my server.&lt;br /&gt;&lt;br /&gt;Not this time. Basically what happened is that some cloth gloves dropped off Rotface. Two people rolled on them - a resto druid and a warlock. The druid won, and the officers went quiet to discuss. During this time the loot master (who was brand new to the job) accidentally passed the loot to the druid, as they had won the roll. There was no objection from the warlock but a few others in the raid spoke up in protest as it was a cloth piece, and therefore the warlock's main spec. Neither the druid nor the warlock had previously won anything. The officers agreed that it was the lock's main spec and asked the druid to please pass the loot to the lock. The druid - who had seemed like a very nice person up until then and a competent raider - completely changed their tone and began arguing. They refused to hand the loot over, insisting that they thought they deserved it, and instead quit the raid and hearthed.&lt;br /&gt;&lt;br /&gt;Earlier in the raid the loot master had set the loot threshold too high which had allowed one of the pugs to loot the saronite. This pug ran all the way back to the boss to loot it and passed it straight to the loot master when asked. I think, if this pug had taken the saronite and hearthed, like any normal random ninja, it would have been better than what this druid did.&lt;br /&gt;&lt;br /&gt;Perhaps I'm biased because 90% of my toons are cloth wearers, but I consider this to be one of the worst forms of ninjaing I've seen. As it is, there are three cloth-wearing classes eligible for cloth loot - priests, mages and warlocks. But half the Wow population seems to feel they are entitled to roll on it too if it's an upgrade. If this was accepted, priests, mages and warlocks would have to compete with ele shammies, resto shammies, boomkins, resto druids AND pallies for their gear. Ele and resto shammies have spellpower mail to roll on as well; boomkins and resto druids have spellpower leather, and pallies have spellpower plate. Priests, mages and locks have access to NONE of this.&lt;br /&gt;&lt;br /&gt;So what non-cloth wearers are doing when they roll on cloth gear is expanding their own loot pool at the expense of the poor clothy who can't roll on anything else. Trust me, they have beeen waiting just as long for an upgrade, and yes, they deserve it too.&lt;br /&gt;&lt;br /&gt;I put in a ticket, but I sincerely doubt Blizzard will be able to do anything about it. The loot rules were defined but it was not specifically stated that druids can only roll on leather, etc. I'll have my fingers crossed, but take comfort in the fact that this particular druid will now be quite well known on the server for all the wrong reasons.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7470916364063845648-8019276544986671877?l=jaydsfire.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jaydsfire.blogspot.com/feeds/8019276544986671877/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaydsfire.blogspot.com/2010/06/ninja-dun-dun-dun.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/8019276544986671877'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/8019276544986671877'/><link rel='alternate' type='text/html' href='http://jaydsfire.blogspot.com/2010/06/ninja-dun-dun-dun.html' title='Ninja! Dun dun dun....'/><author><name>Jayd</name><uri>http://www.blogger.com/profile/11947329806731019067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_pKpHOCa2NGE/TE0xgXKuBVI/AAAAAAAAAA8/dj_RjV7IKwE/S220/jaydsfirejpg.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7470916364063845648.post-579304720824405484</id><published>2010-06-24T16:22:00.000+09:30</published><updated>2010-06-24T16:22:00.115+09:30</updated><title type='text'>Back In The Swing Of It</title><content type='html'>On a happier note I raided with the guild for the first time in weeks last night and it was brilliant fun. It was like what I remember from the old days in BC and Vanilla. I lost track of two hours!&lt;br /&gt;&lt;br /&gt;The people were all very nice, and mostly very talented (although one or two did have a recurring problem staying out of the bad stuff). We're going to continue tonight and hopefully down the harder bosses we just had a taste of last night, Putricide and Blood Princes. A few of us hadn't done them before but now that we've experienced the fights a couple of times I've got high hopes that we'll be able to down them without too much difficulty. They're actually really fun fights once you have an idea of the mechanics. I was assigned to keeping the orbs off the floor in Princes and at one point was darting around the room firing off Living Bombs and Fireballs all over the place!&lt;br /&gt;&lt;br /&gt;Can't wait for tonight. :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7470916364063845648-579304720824405484?l=jaydsfire.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jaydsfire.blogspot.com/feeds/579304720824405484/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaydsfire.blogspot.com/2010/06/back-in-swing-of-it.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/579304720824405484'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/579304720824405484'/><link rel='alternate' type='text/html' href='http://jaydsfire.blogspot.com/2010/06/back-in-swing-of-it.html' title='Back In The Swing Of It'/><author><name>Jayd</name><uri>http://www.blogger.com/profile/11947329806731019067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_pKpHOCa2NGE/TE0xgXKuBVI/AAAAAAAAAA8/dj_RjV7IKwE/S220/jaydsfirejpg.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7470916364063845648.post-9189892209300277371</id><published>2010-06-24T10:18:00.000+09:30</published><updated>2010-06-24T10:18:17.736+09:30</updated><title type='text'>He's Not Serious... Is He?</title><content type='html'>I was reading my favourite blog &lt;a href="http://pugnaciouspriest.com/"&gt;Pugnacious Priest&lt;/a&gt; today and found myself reading about an &lt;a href="http://www.wow.com/2010/06/18/ready-check-how-to-make-that-vital-member-show-up/"&gt;article&lt;/a&gt; posted on Wow.com about how to make sure your vital raid members turned up to raid. I read Wow.com regularly because the writing on that site is usually of a very high quality and the subjects are often interesting and relevant. But I have to admit I was borderline shocked when I read this article, so I'm going to add my voice to Zahraah's in disbelief.&lt;br /&gt;&lt;br /&gt;I think the article should have been titled 'How to Lay a Massive Guilt Trip on Your Raiders So They Turn Up Despite Whatever More Important Things May Be Happening in Their Real Lives'.&lt;br /&gt;&lt;br /&gt;I quote: "If you find out someone is absolutely irreplaceable for a raid, talk to that member. Tell him, "We need you there, or the raid can't run. Are you comfortable accepting that responsibility?" "&lt;br /&gt;&lt;br /&gt;This, in a nutshell, is how an unhealthy attitude to raiding is created. The raid leader/officers/GM puts so much pressure on the often young, impressionable raider that they don't feel they can say no. So they'll start choosing raiding over their real life friends and family to the point that they'll feel like they've let the team down if they have to go to their own graduation during raid time. This is when raiding becomes a chore. It ceases being an enjoyable pastime and becomes a JOB. I know, I've been in that situation.&lt;br /&gt;&lt;br /&gt;And you know what, there are people out there who like treating raiding as a job. If you're one of those people, good for you. I guarantee you'll burn out sooner rather than later. No, I didn't believe that either until it happened to me.&lt;br /&gt;&lt;br /&gt;You know what, this isn't the only thing that was SO WRONG with this Wow.com article. I'm going to have to come back to this later, I need a nice relaxing cup of coffee first.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7470916364063845648-9189892209300277371?l=jaydsfire.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jaydsfire.blogspot.com/feeds/9189892209300277371/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaydsfire.blogspot.com/2010/06/hes-not-serious-is-he.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/9189892209300277371'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/9189892209300277371'/><link rel='alternate' type='text/html' href='http://jaydsfire.blogspot.com/2010/06/hes-not-serious-is-he.html' title='He&apos;s Not Serious... Is He?'/><author><name>Jayd</name><uri>http://www.blogger.com/profile/11947329806731019067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_pKpHOCa2NGE/TE0xgXKuBVI/AAAAAAAAAA8/dj_RjV7IKwE/S220/jaydsfirejpg.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7470916364063845648.post-4948399061440043362</id><published>2010-06-18T22:07:00.001+09:30</published><updated>2010-06-18T22:07:57.622+09:30</updated><title type='text'>Guild Drama - A New Perspective</title><content type='html'>If you've ever been an officer or a GM you would understand and empathise if I was to say that I hated guild drama - but that's not what I'm going to say today.&lt;br /&gt;&lt;br /&gt;I actually quite like it.&lt;br /&gt;&lt;br /&gt;But let me clarify that for the two people who are still reading.&lt;br /&gt;&lt;br /&gt;When I say "guild drama", in my head I am not referring to nasty things like bullying, guild banks being ninjaed or GMs abandoning their guilds with no prior warning. Things like that are hurtful and are in no way capable of being viewed in a positive light.&lt;br /&gt;&lt;br /&gt;The type of guild drama I'm referring to is, for example, when a small group of players decide to leave for a more progressed raiding guild. Don't get me wrong, this sort of thing can be quite detrimental to the guild left behind. Along with the loss of players they suddenly have to deal with the fact that they're not as uber as they thought they were. And if officers have left, they will need to be replaced, which could prove very difficult.&lt;br /&gt;&lt;br /&gt;However, I would argue that this could in fact be a positive situation. Yes, the guild has lost a few players, but this leaves room for recruitment and allows a chance to fix the stagnation that led to them leaving in the first place. If you recruit carefully you may even find the kind of player everyone really wants - those slightly greener players who are so grateful and so excited to be invited to a guild that they work their little butts off to be the best guild member they can be.&lt;br /&gt;&lt;br /&gt;And if you're not able to find new guildies straight away you can pug a few raids. This can be a lot of fun (come on, everyone's had at least ONE fun pug run) and can find those elusive new guild members. At the very least, dealing with terrible pugs can remind those remaining guildies of just how valuable their guild is.&lt;br /&gt;&lt;br /&gt;Let's take another guild drama situation. Let's use the old, familiar tanty that comes from that player left sitting on the sidelines after the raid team for the night has been chosen. I can already hear the officers sighing in frustration; but hold on a minute here.&lt;br /&gt;&lt;br /&gt;The reason this person is so upset is because he or she CARES about that raid spot. Would you rather have a guild full of players who don't care if they raid or not? Who don't care if they're gemmed or enchanted correctly? And who don't bother to turn up to raid half the time?&lt;br /&gt;&lt;br /&gt;The player chucking the tanty probably needs a bit of a talking-to regarding appropriate behaviour but I believe this is a small price to pay for the knowledge that you have guildies who care about raiding so much.&lt;br /&gt;&lt;br /&gt;I hate writing conclusions so I'll just say this - instead of getting on your high horse and rolling your eyes next time there is a bit of drama in your guild, be grateful you have players who care enough to create it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7470916364063845648-4948399061440043362?l=jaydsfire.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jaydsfire.blogspot.com/feeds/4948399061440043362/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaydsfire.blogspot.com/2010/06/guild-drama-new-perspective.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/4948399061440043362'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/4948399061440043362'/><link rel='alternate' type='text/html' href='http://jaydsfire.blogspot.com/2010/06/guild-drama-new-perspective.html' title='Guild Drama - A New Perspective'/><author><name>Jayd</name><uri>http://www.blogger.com/profile/11947329806731019067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_pKpHOCa2NGE/TE0xgXKuBVI/AAAAAAAAAA8/dj_RjV7IKwE/S220/jaydsfirejpg.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7470916364063845648.post-966314398399315691</id><published>2010-06-09T22:13:00.001+09:30</published><updated>2010-06-09T22:13:55.302+09:30</updated><title type='text'>The Big Evil Addiction</title><content type='html'>At uni today one of my friends happened to say something that's still stuck in my head. He said, "You know, when someone stops playing a game they usually just say that they're done with it. But with Wow they always say they've quit."&lt;br /&gt;&lt;br /&gt;I hear this sort of thing from everyone. My boyfriend strongly believes the game is an addiction that interferes with real life. The media has done its bit (of course); I still remember that story they did on how Wow was dangerous because it had so many kids addicted to it. And I just read a post from &lt;a href="http://pugnaciouspriest.com/2010/06/08/im-not-an-addict-its-cool/"&gt;Pugnacious Priest&lt;/a&gt; considering her own addiction (or lack thereof) to the game.&lt;br /&gt;&lt;br /&gt;Quite frankly, I'm tired of it. Wow is not like cigarettes, or drugs. It does not have a chemical component that induces addiction. People who get "addicted" to the game most of the time are missing something in their lives that Wow happens to fulfil. If they didn't use Wow to escape reality they would do so in other ways, like reading or watching telly or obsessively collecting stamps. The people who become dangerously addicted and suffer withdrawal when they can't play are not okay in the head to start with. Often they genuinely need professional help. This is not altered by the fact that they play a game.&lt;br /&gt;&lt;br /&gt;Speaking from my own experience, I'm grateful my mum bought me the game five years ago. I learned a new talent and discovered I was really good at it. I've developed team work and leadership skills. But most importantly I met (and continue to meet) lovely, kind, talented, non-judgmental people who have become good friends. I was once incredibly awkward in social situations, and Wow (among other things) has helped me overcome that.&lt;br /&gt;&lt;br /&gt;No I'm not getting paid by Blizzard. I just think that sometimes the good, beneficial side of Wow is completely overlooked in favour of sensationalism.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7470916364063845648-966314398399315691?l=jaydsfire.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jaydsfire.blogspot.com/feeds/966314398399315691/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaydsfire.blogspot.com/2010/06/big-evil-addiction.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/966314398399315691'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/966314398399315691'/><link rel='alternate' type='text/html' href='http://jaydsfire.blogspot.com/2010/06/big-evil-addiction.html' title='The Big Evil Addiction'/><author><name>Jayd</name><uri>http://www.blogger.com/profile/11947329806731019067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_pKpHOCa2NGE/TE0xgXKuBVI/AAAAAAAAAA8/dj_RjV7IKwE/S220/jaydsfirejpg.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7470916364063845648.post-1707864704403163938</id><published>2010-06-06T14:21:00.000+09:30</published><updated>2010-06-06T14:21:43.516+09:30</updated><title type='text'>We Need A New Mage Blog</title><content type='html'>I was reading &lt;a href="http://frostisthenewblack.wordpress.com/2010/06/02/haters-gonna-hate/"&gt;another blog&lt;/a&gt; today which referred to a comment that there seemed to be a grand total of 2 mage blogs, and claimed that they were both crap.&lt;br /&gt;&lt;br /&gt;I'm new to the whole blogging thing, but even I have managed to find 4 mage blogs. This leads me to believe there are most likely a whole bunch more I haven't found.&lt;br /&gt;&lt;br /&gt;I can't speak as to the quality of these, though - good or bad. I've barely glanced at the ones I know exist because what spare time I have to devote to blogs I've already filled with the likes of &lt;a href="http://pugnaciouspriest.com/"&gt;Pugnacious Priest&lt;/a&gt; and &lt;a href="http://www.digitalincorrectness.com/"&gt;Digital Incorrectness&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Anyway, what I'd like to do with this blog is make it a good mage blog. I want to try and write regular, fun, interesting and informative posts predominantly about playing a mage, and about WoW from a long-time mage's perspective. I've had a few stops and starts with this blog, even deleting the entire thing at least twice, but this time I want to make it work.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;A Little About Me&lt;/b&gt;&lt;br /&gt;I'm a 26 year old woman from Australia, currently studying computer science at uni and working at a bank to pay the bills.&lt;br /&gt;&lt;br /&gt;I've played WoW for about 4 and a half years now. My very first character was a mage, and since then I've rolled two more mages that are now at level 80. For a good part of BC I had a 70 warrior tank and a 70 holy priest, although only the priest has made it to 80.&lt;br /&gt;&lt;br /&gt;I've been an officer multiple times, and a (puppet) class leader, but I've never ran my own guild. I've had the privilege of being in some of the best guilds on my server(s), and raiding with some of the best mages out there. I like to think I have some idea of what I'm talking about, although I'm sure if people actually end up reading this I'll be proven wrong a bunch of times. ;)&lt;br /&gt;&lt;br /&gt;Enough introduction, I'm crap at introductions anyway. Time to think of some real stuff to write. :)&lt;br /&gt;&lt;br /&gt;&lt;3 Jayd&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7470916364063845648-1707864704403163938?l=jaydsfire.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jaydsfire.blogspot.com/feeds/1707864704403163938/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jaydsfire.blogspot.com/2010/06/we-need-new-mage-blog.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/1707864704403163938'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7470916364063845648/posts/default/1707864704403163938'/><link rel='alternate' type='text/html' href='http://jaydsfire.blogspot.com/2010/06/we-need-new-mage-blog.html' title='We Need A New Mage Blog'/><author><name>Jayd</name><uri>http://www.blogger.com/profile/11947329806731019067</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_pKpHOCa2NGE/TE0xgXKuBVI/AAAAAAAAAA8/dj_RjV7IKwE/S220/jaydsfirejpg.JPG'/></author><thr:total>0</thr:total></entry></feed>
